//==============================================================================
// Rell_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellMounted_birth
				Connect ATTACHPOINT BirthSFX hotspot
	 			tag SpecificSoundSet 0.01 false RellMountUpSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellMounted_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellMounted_runA
         }
			version
         {
			        VisualGranny RellMounted_runB
         }
			version
         {
			        VisualGranny RellMounted_runC
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny RellMounted_boredA
         }
			version
         {
			        VisualGranny RellMounted_boredB
         }
			version
         {
			        VisualGranny RellMounted_dance
				tag SpecificSoundSet 0.01 false RellDanceSFX1 checkVisible
				tag SpecificSoundSet 0.20 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.27 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.34 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.41 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.48 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.55 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.76 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.83 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.90 false RellDanceSFX2 checkVisible
				tag SpecificSoundSet 0.97 false RellDanceSFX2 checkVisible
         }
			version
         {
			        VisualGranny RellMounted_laugh
				tag SpecificSoundSet 0.01 false RellLaugh checkVisible
				tag SpecificSoundSet 0.01 false RellLaughSFX checkVisible  
         }
			version
         {
			        VisualGranny RellMounted_recall
				tag SpecificSoundSet 0.01 false RellRecallSFX checkVisible 
	 }
			version
         {
			        VisualGranny RellMounted_taunt
				tag SpecificSoundSet 0.01 false RellTauntSFX checkVisible 
	 }
			version
         {
			        VisualGranny RellMountedHorsieStand_joke
				tag SpecificSoundSet 0.01 false RellJoke checkVisible
				tag SpecificSoundSet 0.01 false RellJokeSFX checkVisible  
	 }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellMounted_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.08 true   
               tag SpecificSoundSet 0.08 false RellLanceSFX checkVisible 
//-- end auto generated section
		
         }
			version
         {
				VisualGranny RellMounted_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.15 true   
               tag SpecificSoundSet 0.15 false RellattackSFXIntro checkVisible
	       tag SpecificSoundSet 0.42 false RellattackSFXOutro checkVisible  
//-- end auto generated section
         
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellMounted_death
				tag SpecificSoundSet 0.01 false RellDeathSFX checkVisible 
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellMounted_idle
				length 0.70
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny RellMounted_HorseKick
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.18 true   
               tag SpecificSoundSet 0.18 false HorseKickSFX checkVisible
//-- end auto generated section

	 }
      }
   }
}